Hey all, I hope you're all managing okay with the quarantine, and keeping yourselves busy with art, gaming, movies, and all that good stuff.
Since I started my full-time job at Creative Assembly, I've made a big effort to keep doing personal artwork. During this time, I've given up on a lot of projects for a variety of reasons, but mainly because they're just not fun to come back to at the end of a work day. Up until my first job I had taken almost every project to completion, and I've found it to be uncomfortable to leave projects unfinished. When I finished my recent props or finished freelance work, I kept thinking about returning to these large projects. Even though I had stopped working on them for a good reason, I felt compelled to go back just out of habit.
All these unfinished projects have been a serious distraction that took focus away from learning, and my more meaningful projects. So I've decided just to dump all my dead projects on my Artstation blog in a big art graveyard so I no longer have to consider working on them. They're all at various stages of completeness, and also various stages of shit-ness. I doubt this will be my last Art Graveyard either, so look forward to more crap next year!
TL;DR - I'm posting unfinished kinda shit work here so I can move onto new stuff

This was a scene I was working on based of a concept by Sylvain Sarrailh. Had fun blocking out, experimenting with lighting. Ended up doing a couple of props, then just focusing on just the TV.

A coffee machine I was making for my 80's props collection. Texturing was 60/70 percent done, lots needed reworking and tweaking. Presentation and lighting was tough and my painters files caused tonnes of crashing so I decided to just shelve it.

Some of the props I was working on for these scenes. Again, various levels of shit-ness. Most are half finished / scene clutter.

A tunnel for a heist scene I was working on. Some more shots of this below.




This was all one big scene and proved to be a bit too large considering my schedule and beyond the blocking out phase there's as much room for learning as I would have liked for a project this large. So I took the TV, fridge, and Vending machine, and focused on making those really high quality instead.
A couple of pallet jacks I got about 40 percent of the texture work done on. Wanted to have a cleaner one, and a more pristine one. Learned a lot about how to set this up nicely in substance, and didn't feel like pushing to the end would teach me much more.


And finally, I decided to try and throw some mega-scans assets into my national bank corridor for fun. Didn't end up getting too far with it as I didn't actually feel there was much to learn with the process.
To wrap up, here's some stuff that isn't dead and is still alive and kicking. I've been working on a vending machine project, and have been making some soda cans and crisp packets to populate it with.
Cheers for reading through to the end, stay safe everyone :)

