Mentoring with Sierra Division / AMA on May 21st

General / 19 May 2025

Hey all, just wanted to announce that I'm going to be mentoring with Sierra Division starting in July. Link to the Mentorship here
It's an 8 week mentorship where I'll guide you in creating either a full environment or a high-quality asset from concept to final render. Ideally you'll discover where to focus your efforts to get the most out of your time and effort, while building technical skills and sharpening your artistic eye.

They're hosting an AMA session on their discord with me this Wedensday (21st of May) which you can join here - https://discord.gg/m428fSsngQ
I'm going to be doing a short live demo, and answering any questions people have about the mentorship, 

Starting Mentorships doesn't mean I'm not still available to reach out to for feedback or help, I welcome all the people who already do that to continue, I'm just starting to open up to more formal mentoring with a bit more structure and focus than I can usually provide. 

Tequila Sunset Assets Pack and Hand and a Half Sword for Free!

General / 17 April 2025

Hey all. I noticed I was still getting sales every now and then on the project files for the sword I released a while ago, and reckoned it was about time I made it free, though Artstation has a limit of 1gb file size for free projects so it still has to be free without a discount code. So I'm just going to make some codes for you to grab both of these projects for free if you want, and the price will be a dollar max if somehow someone misses the description with the code. Also I decided to give away some of the assets I made for the Tequila Sunset project just incase anyone was keen in digging through them for fun. They're not particularly re-usable, but maybe someone can find some use for them. 


Code for free Tequila Sunset Asset Pack: JAMROCK1

Code for free Hand and a Half Sword: FREESWORD



Let me know if there are any issues using either of the codes! 



Tequila Sunset - Jeffiot Video

General / 07 February 2025

Hey all, sharing this just incase there are any Disco Elysium fans who followed me after I did my fan art piece a year back.

 I recently worked with a YouTube content creator, Jeffiot, on a Disco Elysium video essay. I worked on 8 different looping shots for his backgrounds, and fleshed out the exterior bit with some buildings to add some variety and visual interest to the video, which is 5 hours long! I'd only really recommend to watch if you're a fan of the game, or not in a position to play it yourself. (play the game!)




Tequila Sunset - Breakdowns

General / 19 March 2024

I worked with Beyond Extent and Game Artists UK to put together some breakdowns for Tequila Sunset, the Disco Elysium fan project I posted a few months back. 


I did a workshop with Beyond Extent breaking down the scene and some of my workflows in a fair bit of detail. Thanks to Timothy for inviting me on to do a workshop for the community, it was a lot of fun. 

https://gamesartist.co.uk/tequila-sunset/

If you prefer written content and going through at your own pace, I also worked with Game Artists to write an article breaking down similar topics for them. 

Hopefully you learn something useful! 

Swords Breakdown - Game Artists UK

General / 16 March 2023

Hey all, I recently wrote an article for Game Artists UK breaking down some of my techniques used to model and texture my last tow recent sword projects. Read about it here! 


https://gamesartist.co.uk/rapier-hand-sword/


In the article I cover my basic sculpting process for the engraved details, my texturing process for the metal work, and how I went about making the grip for the rapier.


 

Dragon Environment Collaboration

General / 06 April 2022


I recently collaborated with Sophie Shepherd on a scene for her a Dragon animation she was working on. I pretty much just re-built some stuff from my Hemlock forest project and switched up the lighting a bit. Check out her Artstation post here - https://www.artstation.com/artwork/nENmK4


Hemlock Forest - Adobe / Substance Article

General / 29 September 2021

https://substance3d.adobe.com/magazine/foliage-art-for-forest-environments-with-jonjo-hemmens/


I wrote for Adobe / Substance on my Hemlock Forest project. I cover a bunch of different things I learned throughout the process, such as making plants, workflows for designer, and how I put it all together in Unreal. check it out!

https://substance3d.adobe.com/magazine/foliage-art-for-forest-environments-with-jonjo-hemmens/

80's Vending Machine - Experience Points Article

General / 20 June 2021


I wrote an article for Experience Points about my 80's Vending Machine project I did last year. There's a bit of breakdown, some soft skills advice, and a little art theory. 

Check it out here - https://www.exp-points.com/80s-vending-machine-creating-a-highly-detailed-life-like-prop

Art Graveyard: 01

General / 08 May 2020

Hey all, I hope you're all managing okay with the quarantine, and keeping yourselves busy with art, gaming, movies, and all that good stuff.

Since I started my full-time job at Creative Assembly, I've made a big effort to keep doing personal artwork. During this time, I've given up on a lot of projects for a variety of reasons, but mainly because they're just not fun to come back to at the end of a work day. Up until my first job I had taken almost every project to completion, and I've found it to be uncomfortable to leave projects unfinished. When I finished my recent props or finished freelance work, I kept thinking about returning to these large projects. Even though I had stopped working on them for a good reason, I felt compelled to go back just out of habit.

All these unfinished projects have been a serious distraction that took focus away from learning, and my more meaningful projects. So I've decided just to dump all my dead projects on my Artstation blog in a big art graveyard so I no longer have to consider working on them. They're all at various stages of completeness, and also various stages of shit-ness. I doubt this will be my last Art Graveyard either, so look forward to more crap next year!


TL;DR - I'm posting unfinished kinda shit work here so I can move onto new stuff


This was a scene I was working on based of a concept by Sylvain Sarrailh. Had fun blocking out, experimenting with lighting. Ended up doing a couple of props, then just focusing on just the TV.

A coffee machine I was making for my 80's props collection. Texturing was 60/70 percent done, lots needed reworking and tweaking. Presentation and lighting was tough and my painters files caused tonnes of crashing so I decided to just shelve it.

Some of the props I was working on for these scenes. Again, various levels of shit-ness. Most are half finished / scene clutter.

  A tunnel for a heist scene I was working on. Some more shots of this below.

This was all one big scene and proved to be a bit too large considering my schedule and beyond the blocking out phase there's as much room for learning as I would have liked for a project this large. So I took the TV, fridge, and Vending machine, and focused on making those really high quality instead. 


A couple of pallet jacks I got about 40 percent of the texture work done on. Wanted to have a cleaner one, and a more pristine one. Learned a lot about how to set this up nicely in substance, and didn't feel like pushing to the end would teach me much more. 


And finally, I decided to try and throw some mega-scans assets into my national bank corridor for fun. Didn't end up getting too far with it as I didn't actually feel there was much to learn with the process.


To wrap up, here's some stuff that isn't dead and is still alive and kicking. I've been working on a vending machine project, and have been making some soda cans and crisp packets to populate it with. 

Cheers for reading through to the end, stay safe everyone :)

Game Dev Discussion Episode 41: Jonjo Hemmens

General / 12 February 2020

I had a great chat with Alex about my texturing process, the debate on megascans and their value, seperating yourself from your art work, and where our futures are hopefully going to take us. Despite the tech issues, it was a great talk, hope to be back on the podcast soon!

Take a listen on Youtube, and check out Alex's portfolio on Artstation. He recently became a member of staff, so give him some love!

https://www.artstation.com/alexbeddows