80 Level - Art Tests and How To Approach Them

General / 11 July 2019

Hey guys, I wrote a piece for 80 Level about Art tests recently. I got the chance to interview some incredibly talented industry artists about the subject and get some advice for people looking to tackle them, and break into the industry. I hope it helps! Big shout out to Jacob Claussen for letting me use his art test in this piece!

https://80.lv/articles/game-art-tests-and-how-to-approach-them/ 



Snow Seige - Polycount

General / 01 May 2019

Hey people :) 

Started a Polycount thread for my latest personal project, and would love to get some crit on it. It's still early days, but i'm hitting a lot of blocks, so would love to hear some suggestions / feedback if any. Cheers!  https://polycount.com/discussion/211004/wip-ue4-snow-seige#latest 


  

Repair Bay 12 - Time for a break

General / 27 September 2018

Hey people, felt like doing a bit of a blog post on something I've been working on, in spare time over the past few months. 

The project is a hangar to house to large mech (based on KaranaK's amazing concept) I created a few months back. However, I've felt like it's becoming a chore to continue. 



For this project, I've been following Alex Senechals "Advanced Tiling Trim" tutorials, to see how I would but his workflow into practice in my own sci fi scene. To briefly describe the workflow, you take a normal map trim sheet, and unwrap your meshes onto that in your first UV layout, then you create a second for a tiling texture to sit on top.  



The workflow helps to cut down on texturing time massively. It allows you to cut down on the amount of textures, and give you more time to create nice shapes with your modelling tools. I've had some lovely results with the workflow so far, and I've had a blast messing around with cool sci-fi shapes.



I usually struggle to just drop projects, or leave them unfinished, but it's not been easy to keep going working on this one. With uni starting again, I have less and less free time, and coming home to work on this just isn't keeping me interested. I've been getting really inspired by the works of Pablo Carpio, so I plan on starting something fresh based on one of his beautiful concepts. I'll put a pin in the project and hopefully return to it around christmas or next year, to try finish it off for the portfolio. For now, it can rest. 




*any comments or critique about the current state of the project are very welcome :)