Hey people, felt like doing a bit of a blog post on something I've been working on, in spare time over the past few months.
The project is a hangar to house to large mech (based on KaranaK's amazing concept) I created a few months back. However, I've felt like it's becoming a chore to continue.
For this project, I've been following Alex Senechals "Advanced Tiling Trim" tutorials, to see how I would but his workflow into practice in my own sci fi scene. To briefly describe the workflow, you take a normal map trim sheet, and unwrap your meshes onto that in your first UV layout, then you create a second for a tiling texture to sit on top.
The workflow helps to cut down on texturing time massively. It allows you to cut down on the amount of textures, and give you more time to create nice shapes with your modelling tools. I've had some lovely results with the workflow so far, and I've had a blast messing around with cool sci-fi shapes.
I usually struggle to just drop projects, or leave them unfinished, but it's not been easy to keep going working on this one. With uni starting again, I have less and less free time, and coming home to work on this just isn't keeping me interested. I've been getting really inspired by the works of Pablo Carpio, so I plan on starting something fresh based on one of his beautiful concepts. I'll put a pin in the project and hopefully return to it around christmas or next year, to try finish it off for the portfolio. For now, it can rest.
*any comments or critique about the current state of the project are very welcome :)