Articles;
Game Artists UK - Breakdown of hand and a Half Sword and Rapier Projects
https://gamesartist.co.uk/rapier-hand-sword/
Adobe - Foliage Art for Forest Environments
https://substance3d.adobe.com/magazine/foliage-art-for-forest-environments-with-jonjo-hemmens/
Speedtree - Production breakdown for my Hemlock Forest Project
https://store.speedtree.com/artist-highlight-jonjo-hemmens/
Game Artists UK - Hemlock Forest Environment Breakdown - https://gamesartist.co.uk/hemlock-forest-environment-breakdown-jonjo-hemmens/
Game Artists UK - ’80’s Vending Machine’ Realistic Prop Creation. https://gamesartist.co.uk/80s-vending-machine-realistic-prop-creation-jonjo-hemmens/
Experience Points - Realistic Prop Creation. https://www.exp-points.com/80s-vending-machine-creating-a-highly-detailed-life-like-prop
Experience Points - Breaking down production techniques on my "Light the Path" Project
https://www.exp-points.com/light-the-path-building-an-epic-skyrim-inspired-environment-in-ue4
80 Level - Breaking down production techniques on my "Light the Path" Project
https://80.lv/articles/001agt-004adk-castle-environment-master-material-in-ue4/
80 Level - I wrote about Game Art tests for people trying to get into the Games Industry.
https://80.lv/articles/game-art-tests-and-how-to-approach-them/
80 Level - I broke down production techniques on my "Wills Room" Project.
https://80.lv/articles/001agt-004adk-teens-room-interior-production/
The Rookies - Breaking down production techniques on my "The Final Stop" Project.
https://blog.therookies.co/2019/02/23/creating-compelling-3d-game-environments/
Working with the Warhammer Team