Detective's Room Update 6

Work In Progress / 09 October 2023

Hey all, the project continues, but there’s been an exciting collaboration in the works with Jean Zoudi and I. Jean has been generous enough to share his Harrier Du Bois piece so that the detective's room can finally have its detective.



Can’t express how cool it is to have the main character of the game in the scene, and for it to fit in nicely too! Big thanks to Jean for this, go check out his artstation, he has some seriously cool projects - https://www.artstation.com/artwork/n0JElX

I’ve been spending a bit more time on detailing, adding some torn wallpaper decals, breaking floor tiles, and just more grunge / shadow decals to help ground and set assets into the scene a bit better. 

I also started work on the broken door on the floor, which in game has this strange blue and cyan splattering which I can only assume has come from some sort of paint or maybe alcohol? It’s a bit of an odd splattering, but I really like the contrast and the strangeness of the colour so I need to contextualise where this is coming from. The door is just using my main door model with a retexture, so fracturing and smashing this thing up is also coming soon.

Figuring out what we can see outside of this big window has been a bit of a challenge, and I’ve been playing with dropping in some exterior assets with either megascans or simple geometry then adding a bit of fog. Still not sure whether I want to commit to an angle showing this side of the scene off, but it’s nice to have a bit of a foundation just in case I feel like it. 

Still noodling away on various assets, one of the more interesting ones has been the record player. I’m getting pretty close to having all of the assets textured which means I can crack on with polishing some of the larger assets that need a bit of extra attention. Things like the sofa cushions need a remodel, and some of the larger assets like the table and the record player unit need some more texture detail as they’re looking a bit rough. 

And finally I’m still working on the orthographic camera shot. I’m still getting some errors with the ortho camera in 5.3.1, but it does seem to be behaving marginally better? Maybe it’s because I made adjustments to the clipping distance, but I can’t be sure. Still unsure on what’s causing the bugger shadows but hopefully it gets fixed in 5.3.2. Either way I’m in no rush, I’ll still need to do some super rough texturing on the bathroom assets to get that up to scratch from this angle. 

That’s it for now, thanks as always if you’ve taken the time to read through :) hopefully only 1 or 2 more blog posts before it’s done. Getting pretty close to the finishing line now I think!