Detective's Room Blockout (UE5)

Work In Progress / 17 February 2023

Hey all, been a little while since I wrote a blog post, but I recently started a new project and thought it would be fun to get back into the swing of blog updates. 

About 2 and a half years back, I was recommended by a friend to take a look at Disco Elysium. I was skeptical at first as it's not the genre of game I would normally play, but after the first in-game day, I was absolutely hooked and it has quickly become my favorite game of all time. 

The art style of the game is so interesting, and I have wondered for a long time how I could adapt into a semi-realistic style, so I'm going to try give it a go. I decided to pick a relatively small space, so The Detective's destroyed hotel room in the Whirling in Rags seemed to be a great spot. I worked on a project called Will's Room back before I got into the games industry, so I think it'll be nice for me to see how my eye has changed over the years. 

I plan on studying the texturing in Deathloop and Dishonored 2 and mixing it with the brush strokey style of Disco Elysium. I've not done any texturing this stylized before so If I ended up failing this horribly I hope you'll let me know. 

So far I've just about got the scene blocked out, things like lighting are still a big wip and I'm not sure where I which direction to take that right now. This will be my first project in UE5, as well as my first project using Blender as my main modelling tool. Lots of firsts!