Got another update for my scene, bit of a smaller one this time round, but I've been working on polishing a handful of different things.
I've been refining the tiling wall textures to something a little more realistic, but still using the heavy disco brush strokes. I'm feeling like I'm starting to strike a nice blend between stylised and realism, but I'm going to let it sit for a while and see how I feel while I work on other scene bits.
I'm definitely leaning into pushing the scene to be just a bit grungier to match the tone of the game. The place isn't derelict, but needs to feel partied in and aged. More wear and tear will crop up on the assets when I get round to polishing the assets.
I've started to block in super rough textures and materials for some of the larger props in the scene and things are starting to feel a lot more complete in the living room now. Getting materials going for the sofa and speakers, even if they're really simple, has helped the scene feel a bit more cohesive. I think the next step is to work on the doors and the plants, then the record player. After that it's just a handful of simple assets.
I still need to block in the pillow and sheets on top of the sofa bed, as well as push the record tape further, but I have 0 motivation to sit and simulate shapes at the moment, just wanna keep blocking in asset textures.
I still feel like the room is missing a center piece, the character is supposed to be the centerpiece in the game as he wakes up from his drunken rampage in the center of the room. I'm thinking about ways to mix things up and introduce some larger pieces of dressing that fit the theme of the game and the scene that can fill the void of the character.
On top of this, I think just more general party vibes are needed. I've started throwing around some stain decals (which are temp atm as they are just blood splatter decals made by the great Jason Ord) as well as some additional assets, but I can definitely go a bit further and make the scene feel more chaotic and partied in.
I also got the fan spinning and turned the light on to balance some of the lighting in the scene. Still not certain on the lighting, but it feels nicer than the last post I think! That's all I've got for now, would love to hear any thoughts on the progress so far.



