Back again with another scene update after a couple months! Been taking a bit of time away from the scene, but have been back for a couple weeks now that I've thoroughly rinsed Baldur's Gate 3. The scene has had a lot of changes, extra assets, and some additional story elements introduced.
The lighting has been changed once again! I received some feedback that the harsh contrasty lighting wasn't quite doing the scene justice and wasn't feeling much like my reference material either, so I've opted to widen the directional light so much that it's filling the room much more evenly while still leaving a bit of contrast. We've also got less noisy shadows coming in from the furniture by the window which is helping with how the floorspace reads.
The scene has had some new assets thrown in, most noticeable from this angle would be the shirt, trousers, necktie on the fan, and the plant, amongst some other small bits of scatter and debris here and there.
I also decided to finally wrap up the work on the loose magnetic tape, and also scattered around some empty cassettes for logic. I think I will still hang some additional bits of tape over the record player when that assets complete, and maybe also on the wooden unit, but I'm quite happy with how the chaotic tape looks for now.
I've also started working on some smaller areas where we can push the story telling a bit further. Here we're going to have all of the police equipment our detective uses laid out on the table ready for him to solve the murder of the hanged man. Also a couple of cigarettes, a fiction book about a detective, some speed, and military grade radiation sickness medication with some nice psychedelic effects! I'll be looking for a couple of other places to do something similar, but focusing on the characters other traits. I'll most likely place these around the record player and on the footstool near the chair.
I've also started working on an orthographic camera shot to mimic the angle of the game which has given me a lot of confidence as it's really starting to give me the vibes from the game! I don't quite know how to set up the new 5.3 camera, so this is just with the standard orthographic setting on the standard camera and it still appears to have all the issues of old. 
If anyone knows how to use the new 5.3 ortho camera please gimme a message, as you can see I'm running into some interesting lighting and rendering bugs.
That's all I've got for now, still lots of assets to crack on with, lighting to tweak, and feedback to work on. Special thanks to Jacob and Ben who gave some really good suggestions for how to push the scene further.




