National Bank - Art Test

National Bank was a successful two week art test I did for a games company. Flat grey materials, create a game level. I had freedom over theme and level size so I had to scope properly for this one. I opted to create a Neo-classical bank that would serve a wide range of people, and would be a prime target for thieves to steal from. As per usual, I can't say who the test was for. Video demonstrates how the level would be played through with multiple entrances and pathways. Tried to work on a 9-5 schedule on this one to simulate real work hours. Scene is mostly lit with static lighting and assembled with modular meshes. Didn't have enough time to nuke all of the lightmap errors, but It was about 80 percent auto UV's.

National Bank - Art Test